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Table 3 Parameter estimates for gaming behavior

From: From controllers to cognition: the importance of selection factors on video game and gameplay mechanic-derived cognitive differences

Processing Speed

Dsym N = 1164

CPS N = 1189

SAM N = 1181

 

Unadj

Adj

Unadj

Adj

Unadj

Adj

DST

0.03 [−0.28, 0.34]

−0.13 [−0.42, 0.16]

0.05 [−0.13, 0.23]

−0.03 [−0.2, 0.13]

0.02 [−0.32, 0.37]

−0.10 [−0.42, 0.23]

Vgplay

2.75 [0.96, 4.55]

1.49 [−0.2, 3.18]

1.80 [0.81, 2.80]

1.10 [0.16, 2.04]

2.64 [0.72, 4.56]

1.72 [−0.12, 3.56]

Adolescent IQ

 

0.52 [0.44, 0.60]

 

0.30 [0.26, 0.34]

 

0.44 [0.36, 0.53]

Working memory

DSp N = 1165

  
 

Unadj

Adj

    

DST

−0.04 [−0.13, 0.05]

−0.08 [−0.16, 0.01]

    

Vgplay

0.27 [−0.22, 0.75]

−0.06 [−0.52, 0.41]

    

Adolescent IQ

 

0.13 [0.11, 0.16]

    

Spatial reasoning

BD N = 1165

PFB N = 1188

CR N = 1171

 

Unadj

Adj

Unadj

Adj

Unadj

Adj

DST

−0.04 [−0.26, 0.18]

−0.19 [−0.37, −0.01]

−0.05 [−0.14, 0.04]

−0.10 [−0.18, −0.02]

−0.19 [−1.01, 0.64]

−0.50 [−1.27, 0.28]

Vgplay

2.32 [1.13, 3.50]

1.07 [0.10, 2.04]

1.00 [0.51, 1.50]

0.54 [0.11, 0.97]

7.98 [3.30, 12.66]

4.46 [0.001, 8.92]

Adolescent IQ

 

0.5 [0.45, 0.54]

 

0.18 [0.16, 0.19]

 

1.10 [0.9, 1.31]

  1. Adj=adjusts for adolescent IQ and years-follow up. Vgplay=video gameplay, DST=digital screen time, Dsym=Digit Symbol, CPS=Colorado Perceptual Speed, SAM=Subtraction and Multiplication, Dsp=Digit Span, BD=Block Design, PFB=Paper Form Board, CR=Card Rotations. Bolded parameters indicate p < .05.